| | |  | Role Playing Games | Home » » Ticket to Ride | | | | | | WARNING:| CHOKING HAZARD -- Small parts. Not for children under 3 yrs. |
| | | Description: | | October 2, 1900 was 28 years to the day that noted London eccentric, Phileas Fogg accepted and then won a $20,000 bet that he could travel "Around the World in 80 Days". Now at the dawn of the century it was time for a new "impossible journey." Some old friends have gathered to celebrate Fogg's impetuous and lucrative gamble and to propose a new wager of their own. The stakes: $1 million -- and the winner takes all competition. The objective: to see who can travel by rail to the most cities in North America - in just 7 days. The journey begins immediately... Ticket to Ride is a cross-country train adventure where players collect cards of various types of train cars than enable them to claim railway routes connecting cities throughout North America. Includes a detailed board, game cards, help cards, rules, train miniatures and more. | | | Features: | |
• Ticket to Ride is a cross-country train adventure where players collect cards of various types of train cars
• 2-5 Players ,for Ages 8+ , 30-60 minutes 2004 Game of the Year in Germany "Once you play this game, you'll never play TransAmerica again
• It's a fantastic medium-weight game - one that plays equally well with two to five players.
• One Board map of North American train routes
• There are 225 Colored Train Cars
• It enables the players to claim railway routes connecting cities throughout North America
• One "Days of Wonder Online access number"
• One Rules booklet
• There are 144 Illustrated cards
• There are 5 Wooden Scoring Markers
| | | Product Details: | | | Product Length:
| 2.9 inches | | Product Width:
| 11.6 inches | | Product Height:
| 11.7 inches | | Product Weight:
| 3.2 pounds | | Package Length:
| 11.7 inches | | Package Width:
| 11.7 inches | | Package Height:
| 2.9 inches | | Package Weight:
| 3.2 pounds | | Average Customer Rating:
| based on 183 reviews |
| | | | Customer Reviews: | |
Average Customer Review:
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Fun, but didn't hold our interest for longSep 03, 2010 This game is easy to learn and quickly fun, but we didn't stay into it very long and don't see us playing it long term. I can see this forgotten within a year unfortunately.
We enjoy a game where there is some amount of conversation after the game about the strategies used and reasons for some decisions. We don't find ourselves doing that much.
We like it for from 2 to 4 players, thinking 5 is too many. The game does change quite a bit with different numbers of players, which is nice (variety).
We think it has the right mix of luck and skill. It can initially seem too luck based (draw bad cards), but you realize there are strategies to deal with that.
Quick to set up and put away, and well made. Quick to play (less than an hour).
I suspect people who find Settlers of Catan and Dominion fun but too involved might like this.
The on-line version is great because it is so convenient. It shows you the cities you need to connect which is really handy. It is I think $10 per person for a life-time account. When it's just my husband and I we prefer to sit with our laptops and play that way.
ALSO - you can try it before you buy it that way. You can make an account for free and play 5 games.
Good gateway gameAug 31, 2010 This is a great gateway game. If your looking for something not too difficult in order to introduce players into euro style board games, this wouldn't be a bad place to start. It's easy to get up and running and not too heavy on strategy but doesn't completely rely on luck of the draw. I think it would be great for family and friends alike.
Loads of Family FunAug 21, 2010 This game is great. After playing teams the first few times even our first grader can play on his own. It is a good way to learn strategy and a fun way for a family of 5 to spend the evening. Don't let the kids open and close the board though; it rips easily. All ages can enjoy this game: kids, teens, young and older adults. We look forward to buying the rest of the series since each game has a tweak in the strategy.
2 of 2 found the following review helpful:
The Europe and Marklin Editions are superior but the original is still a good gameAug 12, 2010 The USA version of Ticket To Ride is fun but frustratingly cutthroat; I would not recommend getting the base set without the Days of Wonder Ticket to Ride 1910 Expansion, which offers three superior variants, more tickets (routes) and regular sized playing cards to replace the tiny ones included in the base set. The main problem with the base set is that whoever builds the big northern routes usually wins, exacerbated by the awarding of a "longest route" ticket worth bonus points. The 1910 expansion offers you the choice of eliminating the longest route bonus and awarding a "most routes completed" bonus instead, or using both of them, or neither. That helps tailor the win condition to best suit the group. However, I still prefer the Ticket to Ride Europe with the Days of Wonder Ticket to Ride 1912 Expansion because of it provides more interesting challenges (ferries and tunnels) and adds stations players can use to get around being cut off in completing their routes. These stations can easily be used in USA or other versions. Europe still has the "longest route" bonus points award but this is easier to get for everyone because if you have to use a station to complete a route ticket, it no longer counts toward your getting the longest route award. Another excellent option over the USA version is the Days of Wonder Ticket To Ride - Marklin (Germany) version that adds passengers you can use to score crazy bonus points that add a whole new strategy to the game; unlike the stations in Europe, however, the passenger mechanic is not easily integrated into other editions. Another nice thing about Marklin is that it offers the most balanced map with a near equal distribution of long and short routes which are split up on the left and right sides of the vertical map. With Marklin, completing a ton of short routes is just as viable a win strategy as long routes in the USA base sets. Both Europe and Marklin also split your initial ticket allotment into long (blue-backed) and short (brown-backed) routes; you get to choose how many of each you want to do--unlike the USA base set, which is totally random in its ticket distribution (long routes are harder to complete but offer more bonus points to win than short routes). I also enjoy the Ticket to Ride Switzerland Map Expansion for its extremely challenging map and Days of Wonder Ticket to Ride: Nordic Countries Board Game. In my opinion, the original USA edition is initially fun but that fun turns to frustration once you realize the easiest way to win is to just build the long northern routes. While that is addressed by the 1910 Expansion, I still prefer the maps and additional challenges provided by the Europe and Marklin editions. No matter which version you pick, if you know how to play one, the others are easy to pick up, and the rules of all editions are fast and easy to learn in about 5 minutes. Ticket To Ride is, in my opinion, the best light strategy (or "gateway") game on the market to bring family and friends together for 30-60 minutes of competitive fun. One final note: Days of Wonder is releasing a new and improved 2nd Edition of Ticket To Ride: Nordic Countries in September 2010, so don't get ripped-off by the current online sellers trying to snag a small fortune for the out-of-print 1st edition.
Excellent game.Jul 22, 2010 I've played this roughly a dozen times now, with groups ranging from 2 to 5, and it's been fun every time. Probably my favorite board game.
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